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(+1)

Well this is certainly a lot faster than the old version with blocks that I originally played! The walls no longer having "health" makes a world of a difference in making progression less painful and the upgrades also seem to be more efficient now (or maybe that's just the fast progression in general). I was able to turn my guy into a jackhammer pretty quickly.

That said, I had all upgrades except inventory maxed out in this version before I even found the second object, so maybe it's a bit too fast now, which also makes the diamonds pointless after the first few minutes. Maybe if there was something else to work towards?

(+1)

Thank you for giving another try to the game. The progression is definitely too fast now. Still I don't want to slow down the player just for the sake of it. I will try to add more upgrades so that the game is interesting for longer.