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A jam submission

Micro Moonrock Game (pulp - playjam 7)View game page

microgame
Submitted by Samplay — 20 hours, 18 minutes before the deadline
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Micro Moonrock Game (pulp - playjam 7)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#83.5293.529
Overall#122.8432.843
Fun#142.7062.706
Use of Console#152.2942.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Explanation (Optional)
the expression "Head in cloud" in my native langage can be also said "head in moon". So i created some absurd mini game context in people from moon looking for moonrock.

I also done it on pulp and wanted to create with room game. So it was experimental style for programming hame with the pulp editor. i try to use far less pulpscript then usual.

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Comments

Submitted

love this idea!! it's impressive that you managed to do this in pulp as well — pulp is one of those things that i've been meaning to figure out for a while but haven't really had the time. very fun collection of games, i like the frantic microgame element (warioware is like one of my favorite genres)

Submitted

"How many games are in this game?!" Nice!

Submitted(+1)

I'm really impressed with how much you managed to squeeze out of Pulp in a weekend with how much variation there is in the minigames.

Not sure how the randomization works, or if I was just unlucky, but I did seem to get the "jump over the block" game way more frequently than anything else though!

Developer

I get most of the pulp than pulpscript this time ! in other jam there is a lot of pulpscript in the game.
the idea was to get not much pulpscript. so i get more time to think about the concept of minigame.
why this idea , i didn't have my monday and no big gameplay so i get to microgame Wario ware style could make it.

I probably post on my play.date pulp forum topic about  that jam :)

The most complex function in this game might be a while to generate random position
or Maybe the time up that make you go to lose minigame screen that activate if you have no more life goto restart screen that have a script that add you 3 life...
so not very much pulpscript...
usually i have a lot of pulpscript in my game^^

It might be unluck but i have the same behavior most of the time.
I have only one time a run of the 5 minigame each after one...
i'm not sure too how random in pulp is genarating the number..

Submitted(+1)

Felt a bit like wario ware!  Very fun, and I enjoyed the variety of minigames.  I didn't really understand what to do in the "collect 10 spaceships" minigame, mainly because I couldn't tell what was causing space ships to appear.

Using tiles like pixels definitely gives the game a distinctive look, although the super-large characters do make it a bit hard to tell what's going  on sometimes.  Still, maybe that adds to the "head in the clouds" feeling you were going for.

Developer

Appreciate ! Wario ware discover in my youth was incredible !

About "collect 10 spaceships" isn't activate new spaceship appear until you pass again by the middle (just after get one, it will not remaking a new one until you move) not sure why because the idea was to create one at any tile. it's one of the two "bug" (of what i wanted it todo)  in the game have (the second bug is when spaceship appear you get to the center, you should not move in what i have in mind)

Those bug make the gameplay just passing by center to generate more appearence i was finding that fun so i let the bug but an idea could be having a text when player isn't moving to ask him to

Submitted(+1)

These minigames are great!! I think my favorite was the maze since it seemed like one of the tougher ones to me