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(5 edits) (+1)

After your first reset of a stage, its cost is now reduced to 0.

(Rare) and {Spike} tasks now additionally reward something other than just resources. Check it out :D

Tasks may now reward resources whose ingredient LOREDs are not owned, after the first run of the stage.

Apparently 77% of you wildlings use the resource bar, so I added some customization options in the menu for it:

  • Added an option to change the text color of resources in the resource bar to match their status color (red for bad, yellow for probably fine, etc).
  • Added an option to change the resource bar texts to display net output instead of amount.