After your first reset of a stage, its cost is now reduced to 0.
(Rare) and {Spike} tasks now additionally reward something other than just resources. Check it out :D
Tasks may now reward resources whose ingredient LOREDs are not owned, after the first run of the stage.
Apparently 77% of you wildlings use the resource bar, so I added some customization options in the menu for it:
- Added an option to change the text color of resources in the resource bar to match their status color (red for bad, yellow for probably fine, etc).
- Added an option to change the resource bar texts to display net output instead of amount.