I really can't give any fresh feedback on this one, but I love it. Noticed a lot of QoL fixes from last time, so that's great. I didn't have the problem where I was stuck collecting resources personally like it happened last time, dunno if that's because I already know what I'm doing or you fixed something.
One takeaway that I remembered from the stream is - some "goal" would be nice, not necessarily a conflict, but "why am I doing here". Like maybe a short intro of "you gotta colonize this planet", or whatever. Cuz right now it's just a set of tasks given by an NPC that leaves after giving you the tutorial.
But I do enjoy the colony sim, it's great, works like a charm. One complaint though - I would prefer to have a bit more granularity for the management. Like - if I set the guy to mine ore - maybe I can tell him to mine iron specifically? Same with carpentry, especially since the lumber mill seems to be able to produce more than one thing depending on your inventory.
Speaking of lumber mill - I would really like to see the list of recipes that I can use, and I really want to be able to pick which recipe I'm gonna use. Also - the progress bar starts even if I don't have enough resources, which is not very optimal, I think.
Other than that - great progress, keep it up!