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(1 edit)

Nice concept. I think Spring Knight would be more accurate name hehe.

The control is really difficult with no aim line and so unpredictable for a precision platformer. I got stuck at the part where there are keys line up vertically. Maybe I'm closed to finish line but I quit when I realized I spent 20 minutes. Also the ground can be too low, it makes it more difficult to aim the jump to bottom.

some of my inspiration lay with rage games, but thanks for your feedback, glad hou liked it!