For me, this might have been the best "office horror" themed game with exceptional atmosphere, yet a specific choice for the game's direction just ruins the immersion for me.
Starting with the positives - the game has outstanding atmosphere. It reminded me of the TV-Show "Severance". The environment design is minimalistic, creepy, the shadow coworkers and the cubicles are really intriguing. This clearly has a dystopian Sci-Fi vibe to it and I was all in for it. Sound design, mechanics and all the rest were superb and perfectly executed.
Yet, sadly, one of the clear choices that the game takes about closing a game when the character makes a "mistake" ruins the entire atmosphere. Now, as a game developer myself, the main focus of any game (no matter the platform) is the level of immersion. Of course, many aspects are important, like game design, sound design, coding, performance, genre, that is true. But, if the game doesn't hook you and deliberately tries to take you out of the experience, that game is not a winner for me. If the game started over with the tutorial or if the game had the character transported somewhere else, a mysterious place, where you come out and start over, that would definitely be a better choice. There are many games built of "try and fail" mechanic, but those games never, ever break your immersion, because closing an application and forcing the player to start over the game program is a very poor design.
Again, fantastic premise, superb gameplay and just really intriguing plot, but very bad choice of closing the game for the player. Even the game's page mentions about it. It is not frustration, it is a loss of a player's interest. Good luck with the future projects!