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really great UI and cutscenes/transitions. As others have said, super polished! The gameplay is held back by the choice to lock inputs when airborne. I understand this was intentional, but it’s at odds with the otherwise modern and inviting atmosphere

Enjoyable, nonetheless!

Thanks for the feedback!

Yeah, kind of figured the jumping controls would be something that wouldn't appeal to a lot of folks. Extremely useful to have that kind of extremely specific behaviour if you are, say, trying to design levels for a platformer you are trying to make in a weekend though!