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I think the concept was very interesting! Switching around who was in front to tank damage felt like I had to make choices on who to swap out a lot, especially near the end when stuff got a lot tougher. There seemed to be a lot of inconsistency of when and where I could use certain abilities - I don't know if I had just missed some sort of pattern or not, but I think some clearer indication would have helped a lot. It looked like there are some tile/grid indicators in one of the screenshots, but not in the game? I don't know why it got changed, but something along those lines would have helped my perception of the field a lot more. 

It was definitely unfortunate that there were quite a few abilities that would sometimes crash the game - definitely felt averse to using them (especially in the longer fights) due to the possibility of a game crash, and losing out on those extra tactical options ended up making Venom Kiss irrelevant up until enemies were right next to her.

The art was very nice, and I liked the designs for the main characters a lot. The enemies were also pretty uniquely themed and felt very cool and intimidating! I enjoyed the music quite a bit - I let the opening theme play all the way through before I started since it grabbed me super early on. The voice actress also did a great job differentiating each of the character's energies and tones from each other.

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Programmer here - thank you for playing! I finally got a chance to look at the bug with the four abilities tonight, and it literally took me three minutes to fix... I'll upload a fixed build tomorrow, and keeping with the jam rules, I'll keep the original version of the build available for download.

One of the things I wish I'd had time to implement was better information on ability targeting rules. Something to prioritize for the Continue-It jam! The grid will also make it into the next iteration after the jam ratings are finished.

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Thanks so much for the feedback! We totally had plans to add the grid, and a lot more other things we made, but we had a couple unfortunate incidents come up during the month that threw a wrench into everything haha. All of your notes make sense and and I had similar thoughts myself when playtesting.

Despite the unfortunate combat-freezing bug, I tried to play the game using only the other abilities and it almost adds its own unique strategy challenge lol. Clearly that's not intentional nor ideal, but it does give a better experience.

Thank you for playing! ( ' u ' )

- Character Artist