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Good Stuff

The simple animations are cute, as are the characters.

Platformers with interlaid story and dialogue are far more interesting to me than plain platforms, so that's nice.

Making sure the dangerous parts of the game have unique colors is good design.

Difficulty increases incrementally, along with power-ups, and you've even added in informational tool-tips for it. The level design is also simple but effective.


Stuff to Consider

The environment and characters don't match, which might have been a time-restraint issue, but even if you only use a similar color palette that can help with cohesiveness.

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Thank you for playing!

> The environment and characters don't match, which might have been a time-restraint issue, but even if you only use a similar color palette that can help with cohesiveness.

Our environment artist dropped out, and the artist we brought on as a replacement halfway through didn't have time to work on it, unfortunately. You're right, we could have done a better job with the 'programmer art' - we just didn't think it would be the final look, and there was too much to do the final days!

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Oh no! It's true, there's soooo much to finish in the last few days and no time to get to everything you planned, especially sans artist. I think you did great despite everything, and the bg color is just a small note that doesn't impact anything, so I wouldn't worry about it.