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I really liked the animation in the menu - nice touch! As someone who leans towards the artistic side, I naturally notice game design details. The overall art style took me a moment to get used to, but I ended up enjoying it. Some UI elements, like the buttons, didn’t quite fit the size, and the text could be refined. If you’re looking to refine the experience, consider using text styles and colors that better match the game’s atmosphere. The story idea is intriguing, though I found myself wondering about the logic - why does he already know how many anomalies to find? The appearing ghost(s) were a highlight - especially the TV moment, that was super fun! :D 

I noticed that the water SFX stopped at one point, which made me think it was an anomaly, but it wasn’t.

Overall, this is a really nice little game, and it fits the 'breaking the loop' theme perfectly!

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Thanks for playing, and for a long comment!

As for the story- I could probably fleshed it out a bit more in the intro, but I intended the character, to be a somewhat well known ghost-hunter. So when he finds himself in a looping curse, he knows what to do. It's not like it's his first rodeo :)