A MacOS build would be great.
I believe you need a Mac to compile to Mac, so I wouldn’t count on that
I'm happy to sign an NDA if you want me to compile this for you to share a Mac Executable. I've run the Windows version under CrossoverMac (WINE) and it's really good, but there are graphical glitches.
You don’t. I have a github action that does all exports for my game (windows, linux and also macos).
i am using this image for that: barichello/godot-ci:4.4
is all you need (and you must disable notarization and set code-design to built-in in godot macos export setts)
Didn’t know you could do that
btw https://github.com/zemda/Trials/blob/github/.github/workflows/deploy.yml if ur interested