Good concept but there are to many level design problems. A lot of surfaces having no collisions which results in that the birds can glitch in the building. The mousepointer in the middle (raycast) is to small to get trigger/catch tiny objects. Would also be nice to be able to sneak that the birds losing track of you, landing, walking around and trying to find you by foot. Otherwise its just like: The player having 1min in the beginning after the hunt start. Its just run around find some object and repeat until the end. There is a lot of potential in it in storytelling
hi, thank you for the feedback, im agree about birds losing track, its a good idea. About the collision problem, is made on purpose, not all but some of the glasses of the main building are without collision to let some birds in, othewise a player could decide to stay inside forever, making the game also laggy with lots of birs outside. the only thing is that i should put a broken windows where there is no collision, but you know, if i had more time maybe...