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Good concept but there are to many level design problems. A lot of surfaces having no collisions which results in that the birds can glitch in the building. The mousepointer in the middle (raycast) is to small to get trigger/catch tiny objects. Would also be nice to be able to sneak that the birds losing track of you, landing, walking around and trying to find you by foot. Otherwise its just like: The player having 1min in the beginning after the hunt start. Its just run around find some object and repeat until the end. There is a lot of potential in it in storytelling

hi, thank  you for the feedback, im agree about birds losing track, its a good idea. About the collision problem, is made on purpose, not all but some of the glasses of the main building are without collision to let some birds in, othewise a player could decide to stay inside forever, making the game also laggy with lots of birs outside. the only thing is that i should put a broken windows where there is no collision, but you know, if i had more time maybe...

And what if the game asks if the player is in the building. If this is the case, he will only be followed by a certain number of ravens. The rest of the ravens sit waiting in front of the building so that the performance does not suffer.

It's ok that you can't stay in cover for too long, but it's questionable whether ravens can just walk through walls like that.

(Why can they get through the walls... Is the player just imagining the raven pursuit?)

Alternatively, what if the ravens outside get louder and louder and you as a player lose life due to the stress, also visualized visually and acoustically by loud breathing, so that you want to flee outside.

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The raven waiting outside is a good one, thank you. Yes, as you can imagine, the game is not well optimized, but there are many things I can do that don't take too much time to implement and could improve performance, like the maximum spawning number, which I will include in the next release. Initially, I intentionally made the raven go through some walls just to discourage people from staying inside the building for too long, but as you said, there are many other ways to make them go outside. Thank you for the feedback; it's always appreciated