Trying to play the tutorial and cannot figure out what position sends the package towards the destination. Is it the side closest to or the side furthest from the red target? I also find having the customer reviews pop up during the tutorial a little disruptive while trying to launch the packages enough times to get the hang of it. (I do find the reviews super funny. I just don't feel the tutorial is the right place for them.)
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You are completely right on the tutorial reviews, we learnt that we should make a more "learn" oriented tutorial so the player can try until getting a good feeling.
For the position: We tried to make a phisics based game, so we used the circular speed of a particle in a loop movement. When the loop gets broken or cut, the particle gets launched with the direction of the tangent of the circle it was describing, with the same linear speed it had inside of it.
Something like this:

Just think of it like a toy car spining in a circular track that gets broken, and the car gets launched straight forward.
Thanks a lot for your review! This feedback means a lot to us.
That makes sense. I was thinking of it more as the package got launched straight off as soon as it was stopped in the "correct" location (like it was shot out of a gun at that instant). I do remember learned that kind of rotational physics before and it makes sense. It might help to show a version of that diagram in game.
Gonna go try to master the tutorial again.