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(3 edits) (+1)

i can’t say i fully grasp everything justt yet as it’s seeped deep in complex metaphors/symbolism my mind could only come up with vague theories and imagines, but i did feel the sinking hollow there, okay i may be a bit overthinking it, or trying to read into it too much, hope you may allow me indulge working out on the meaning. i can see connections between the applied color palette, world, and their bond (it always doesn’t fail to plant a gloomy guilt in me for Makoto, and both of them I’ve gotten very much attached with</3 Eyes Up will be next to play I promise). It was interesting the name Kazimir I found from search revealed it has two possible meanings: “preacher of peace” or alternatively “destroyer of peace” plus the Tosca color symbolism (balance, healing, and the sort that clash with the every stubborn red that stuck and engulfed him whole), I’m also guessing the name Miro was ‘Mirror’, referenced with the associated void.

All combined, it was rich in abstract retro surrealism-vibes soaked by bitter medi—cal+cine taste that burned at open wounds, forming the engrossing atmospheric narrative flow and multi-dimensional characters of a psychological horror this was, it reminded me of the classics (e.g End Roll, Yume Nikki) along with the more recent (Milk inside a bag of milk, Sybil is haunted, and others I have played.) these kinda niche genre brought fresh through the raw cathartic emotive collection reminisced and this one I considered; rose to the same level:D

Aside from the lag-mix-crash I experienced like one of the users below, I did stumble into the unsealed spots of map phased through at areas like the Kitchen, the red hallways but, I’m leaned to think it fitted the topsy-turvy dream-walking’s blurred edges with reality. Others were the scalpel-trigger object being visible and there despite after being picked up, and the disappointment.ogg still missing—I was wondering if it had been fixed since it was just updated two days ago too with maybe newer build and that particular file just up and deleted in a corrupted download. Also, noticed a typo near right the start; will to while I’m still.

Finally, I think the only end I haven’t got yet was the one about confrontation? I loved Miro’s design of the hair tied up like bunny ears, plus the first two chibi doodles of him were cute. meanwhile, the similar-bunny resemblance in lop ears from that creepy manifestation of nightmare managed to unsettled me enough to earn a spot among my ranked nightmare fuels, haha. Anyway, your work has sold me—I’d love to delve further into the recurring world/characters (mourning over the good, idealistic endings they deserved but have yet to gain) or whatever new stories you have in store. <3

(+1)

Hi!! Thank you for the analysis, this was so cool and exciting to read! You did get quite a few things spot on, and I'm glad it gave the right emotional feelings and discomforts! The names were very intentional, I'm glad you looked them up! 

Milk inside a bag of milk + milk outside a bag of milk are one of my all-time favourite games, I'm glad you noticed the inspiration and I'm honoured you believe my little game to be on the same level!!

I thought I had fixed that one missing file, but maybe not ToT and I'm not quite sure what is causing the crash in those areas. Maybe there's hidden events causing it, I'll have to take  a look. Hopefully it can be fixed or at least avoided next time I code a game! 

I'm happy his design is enjoyable!! And that my monster is actually creepy haha. Overall thank you for this comment!! Reading your analysis made my day and I hope my next games are enjoyable too!!