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(+2)

A surprising amount of artistic and narrative detail went into Cheluskin. 


The sfx were all on point. My ears were adequately taken out by the initial foghorn, and the little clocks on the transmitter for the SOS signal were accurate. Unfortunately, I didn’t know what to signal (not really familiar with morse code, in case that was required) but the game has some really great art, and the beginnings of a really put-together narrative experience! 

A few things I noticed that could use some refinement: 

- Text animations sometimes squashed the text.

- Volume settings would be nice.

- Offset breathing animations (all the sailors breathe at the same time at the moment!) or more detailed animations which are then delayed, would also do the trick.

- I got stuck a few times on the door in the third scene (right outside the bedroom). 

Thanks for making this! Will you guys be putting in more time into it after the rating period is over?

(+1)

Thanks for playing. Yes, we plan to fix and finish the game in the futureWe've already fixed some things, but some are just in the process.