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I love the art style an I had a great time looking for anomalies (with the help of hints). It would have been so cool to have a smooth transition when going through the door, like in the intro, but maybe I'm asking for too much haha.

(+1)

The smooth "going through the door" animation proved a bit tricky. The player can open the door from different positions, and angles, so in the end I just disable the player collider, and player controls, and force them through the door :)