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Thank you for replying!

I am able to see the host server and can click "Go" but after that it just hangs. I never get the level selection on the host.  So network isn't an issue...  I'm playing on a LAN (same switch) but I'll give Offline a go as well.

Is there any specific dependencies needed for the two computers to communicate?

  • Visual C Redist
  • Dot NET Framework
  • winhttp
  • msxml3

Hum, never had this issue before... By pressing "GO" a session is created (using the Online Subsystem of Unreal ). Just to clarify, on server side, the level select window appears after pressing A. You should see a label like this. 

If it's not the case, I will take a look and push an update to fix this issue if I can reproduces it.

Sorry about that.

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Ok, that makes sense.  I'll give it a try again because  I never saw this screen.

Before you go an change anything, I wanted to let you know I am in Linux running "Our Beautiful Land" in Wine.  So there is a chance something is not working with Wine.  I've run games made in Unreal with Wine in the past and they run fine.  I also found that "Our Beautiful Land" wouldn't even Launch until I install Visual C 2010, 2013 & 2015.  I wasn't sure which one it needed so I installed them all.

Now it launched fine, but I can't actually play until the client connects to the host and continues.  Thanks for your help! 

Any chance of a Linux port in the future?

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Ah that's explain why, it's a Windows build, we never tried to play the game on Linux. unfortunately, we won't port it on Linux since it's a 10 weeks prototype made for a competition.

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No problem.  I know I'm on my own using Wine in Linux.  Just wondering if this was a common problem in Windows?

Thanks for your help!!!