Heyope. Ah, yes the classic "battle against some cubes", because there wasn't enough need for proper enemy design... I like myself some fancy looking cubes. I just spend 59 minutes grinding this. Sadly only got to 140 seconds (goal was 200). Without using cheese of course, I got some good RNG where I could've just hidden away between some blocks, but that wasn't any fun.
Anyways the real reason I am here and posting is because of Robes. It ended up being one of my favourite games I played on itch last year (place 11).
I really like the styling you did on that game. Same goes for this project. Really makes me try some simmilar styling with that harsh contrast in the shadow and the neon 3D-Sprites.
So I gave it some shoutout on my yearly Blogpost (which this game delayed further by one hour, and donated 5 Bucks to Robes.