You're doing some insane stuff conceptually here, going from a fixed camera movement system to a shooter to an on rails segment. I feel like you took some huge swings here which was so awesome :>
I think the train sequence at the beginning could have been improved if you made it so that the changing camera didn't change the direction you were moving, it led to me being suuuper disoriented.
Absolutely crazy that you put this super compressed anime OP, it's an off the wall decision that worked really well for me. This was scrappy and rough around the edges but a lot of fun with so much variation. Also the stylized buildings and autumn environment looked super cool!
Viewing post in Dreams of Leaves jam comments
Thank you so much! :) Just quick question but did you have any FPS issues? (Someone else had a really bad fps, It's locked to 30 but it looked shocking on their recording)
Yeah I almost bite off more than I can chew but originally it was just going to be the exploration and the shooter section but then the train endless runner "like" idea popped into my head and well I had to do it haha!
Ah yeah that section needs a lot more love but I ran but of time xD I have done a tank control styled switching camera horror game before but had people complain about tank controls so this one I was like yep will just do free control (But didn't have enough time to implement a system when you go to the next screen the control stays the same till you release movement).
The compression was not intentional (And that opening is half finished haha) >.<' Basically I found a site to buy anime styled music and I grabbed the youtube sample and used that for timing in the opening until they sent me the purchased one (The lower quality but affordable mp3...) and after the first few seconds the audio quality takes a dive off a cliff... Didn't have much other choice but to keep going at that point
Thanks for all the kind words :)