
I almost got softlocked at this part of the game. Small suika cant jump high enough for the gap and bigger suika gets stopped by the small rock protrusion at the top. Other side was also a little too high for mid suika to jump. Only got out from the otherside through trying to jank out of it with mid air size changing.
Game itself though, it's fun. I like the different ways you can attack enemies (though the stomping is fairly underused since ground stomping the ground enemies and shooting the fairies is easier). Bigger suika jumping higher is pretty novel since you'd think the opposite would be the case and that leads to some cool level design. But the level geometry I think could be simplified a bit and be less cramped, especially with how slow small suika is. There were many situations where a fairy shot at me and there was no way to avoid it (not a big deal since suika does have a bit of health). I think either bullet hitboxes or suika's could be reduced a little to allow easier dodging.
The boss at the end was a fun surprise. But the platforms in it are hard to see. I also wished dying let you immediately redo the fight rather than make you do the entire game again.