I haven't been doing any work on the Partner system yet. There's a lot I have to consider first before working on it, because then It will bite me in the butt later. So right now I'm just figuring some things out with the battle system.
Weapon Update:
Sniper Rifle: It will Insta-kill anyone you successfully shoot. This is for the player who may wants the high risk, high reward route, like the shotgun. This will only appear in the VX Ace version of my game. "Why?" You may ask. Let me explain.
Dual Release Update:
It's because I have some trouble with the revive mechanic for Fates Gamble that I talked about from devlog 4 video. In the MV version, I cant detect whether a player loses or wins normally in MV. I have to use a bunch of variables for detection and then when the enemy is at 0, I abort the battle. So I'm gonna test out something way more unique with the MV version, if I can. I'm seeing if I can do a groundhog day mechanic. Where every time you die and get set back to your save, you are aware of it. Most games when you die, it's non-canon, but this is way different.
Story Update:
Figuring out some dialogue for the Opponent. Helping him have more character.