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(+1)

Lovely little game. I really liked the visual polish, with the little animations, color choices, and ui design. The choice of all usable pickups being single-use spells that mapped to the four buttons was a nice innovation, it really sped up the gameplay while adding an additional layer of strategy. The one thing that confused me was the level layout: quite often the exit stairs would be at the exact point where I entered the level.

Thanks! I did notice the exit stair bug right before the deadline, but I didn’t have quite enough time to fix it - I’m hoping to do a post-jam update with a couple little bugfixes and content that didn’t make it into the final game :)