Still don't know how the to make the progression system "feel" right. Thought about just opening it to a large tree feed the beast style. Where completing any 10 objectives in any order would award a totem level. Let me know what you think about that.
You can craft anything you have the structures and materials for. A player for example can craft linseed oil from nearly the beginning of the game.
1.) Trees regenerate at a rate of 1 per 5 seconds, and can appear in any blank tile. Including within the base. Clearing trees on the edge of the map will make the appear at the center more often. (I also plan to add the ability to move trees.)
2.) That was requested by a few other people. I will add it.
3.) Pawns never leave chests open when leaving. If a chest is in use, it is by a distant pawn approaching the chests.