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I played it for about an hour and a half. I really liked it, very enjoyable and chill with a sense of mystery.

I liked almost everything about the game, but I think right now it's really held back by the missions and the progression system. The missions started out as very handholdy, micromanaging me and telling me what to do at every step of the way, and then abruptly changed into very long tasks that felt pointless (do I need all these berries and 3200 storage space right now?)

I know that it's meant to be a tutorial, but it's a very long tutorial and handholdy tutorial. Past the very earliest missions to show the basic mechanics and controls, I think it would have felt a lot better if I had more freedom to explore the game's systems on my own.

Even without missions, the player can still be guided towards the natural progression path in many ways, like recipes one tier above being shown already even if they're still impossible to build, or the villagers asking for food or specific stuff (this is probably already planned since they already ask for shelter).

Some other nitpicks: 1) in games like this, I always feel bad about turning the surrounding areas from a nice wood into a boring plain. Maybe the trees could take longer to cut but give more wood. 2) Crafting materials could be continuous until I interrupt it or I'm out of resources, like building. 3) The villagers often leave the storage chests open for a long time as they go do something else.

Still don't know how the to make the progression system "feel" right. Thought about just opening it to a large tree feed the beast style. Where completing any 10 objectives in any order would award a totem level. Let me know what you think about that.

You can craft anything you have the structures and materials for. A player for example can craft linseed oil from nearly the beginning of the game.

1.) Trees regenerate at a rate of 1 per 5 seconds, and can appear in any blank tile. Including within the base. Clearing trees on the edge of the map will make the appear at the center more often. (I also plan to add the ability to move trees.)

2.) That was requested by a few other people. I will add it.

3.) Pawns never leave chests open when leaving. If a chest is in use, it is by a distant pawn approaching the chests.

I could also add a "less handholdy" version of game as an extra gamemode.