Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Not bad, but the difficulty level should have increased more.  Either with faster moles or more moles (or both).

Making a mistake ends the game.  With the current difficulty, that seems OK, but if you could have included the increasing difficulty, you could also have been a bit more forgiving with mistakes and had a number of "lives".

The important thing is that you created a fully working game in a week and that's a successful achievement.  Nice one! :-)