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(1 edit) (+1)

Yeah, I agree with ya. With more time I wanted to balance it more to make it more difficult to avoid this.
You get less points for destroying an ad the longer it is on screen, so not moving the turrets (in theory) should ultimately give you a lower score. So I guess as it is, the game is more about achieving a high score than avoiding loosing?

ah I didn't notice that, nice touch