As someone who fiends over optimising every second of my time in stardew valley, I can see the appeal of a turn-based approach here. I think the game is pretty barebones on content right not but if you have any interest in continuing, you've got a solid core loop here to work and improve upon. I really loved the simple art style, the death sound effect made me chuckle when I first heard it, and the feeling of dashing around the map rapidly to explore was cool (though I do wish the days were a lil longer). Cool game!
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Thanks!
I'm also disappointed in how little content I was able to make during the jam, but that's how jams go. :-) I do intend to continue on this idea, although, not right away. Whenever I'm playing Stardew Valley, I'm constantly thinking "this would be great as a roguelike" so I'd love to eventually see it fully fleshed out