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(+1)

I don't think there's any bounce specifically implemented, but I'll take any difficulty modifier that comes my way

Definitely made a point I should mention in the game description, very much risk/reward by design

(+1)

I think the bounce comes from unusual shapes, dropping a buttplug on the pointy end is just like trying to get a american football/rugby ball to bounce a specific way, but I think the unpredictability plays into the risky plays too