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(+1)

This is really hard! It's good, though. Dialogue, spritework, audio are all well done. The balancing is where my issue is. The platforming is very difficult very fast, and the cave-in being over a minute long and completely restarting if you mess up a dash-jump input is tough. I'm really impressed how polished this is, though. Reminiscent of Celeste.

Hi  Thanks for the feedback!

I get what you mean about the platforming balancing. I defitely ended up rushing the level design, and having to condense too many challenges into too small of an area.