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(1 edit) (+1)

-Played the earlier broken demo for awhile... now I have the new version. Also, please stop baiting me with options I don't have. It makes me peeved that I can't change my audio or window settings when you lie and have a button for it.

-Going through tutorial, it's intuitive enough. Though, after saving at the first save point I jumped and tried to attack the star from beneath and it caused this crash:

  • ############################################################################################
  • ERROR in action number 1
  • of  Step Event0 for object obj_observable_item:
  • Unable to find a handler for exception You haven't filled me out in the get_item_desc
  • at gml_Script_get_item_desc
  • ############################################################################################
  • gml_Script_get_item_desc (line -1)
  • gml_Object_obj_observable_item_Step_0
  • gml_Object_obj_moonman_asleep_Step_0 (line -1)

-When loading that save, the platform to be able to reach the star disappears until you save the game or re-enter the room. Maybe that's intended, but you can actually trigger the bossfight from jumping from the stairs of the doorway... Also, I did the crash again and it seems to happen from pressing UP at the top of your jump, where previously you were standing on the save point(if you jump over the save point from the side it doesn't cause a crash).

-If you quit to menu then press continue or new game, it will keep playing the menu music.

-I made some money then played stacker, when you lose you can spam the button and it won't end until all the sounds stop playing, kind of funny. Seems too hard, the skeeball is doable. Though, I'll stop for now since I don't know how many tickets I need to redeem stuff. Also, needing a prompt to exit the redeem screen feels unnecessary.

-Did the side quest of finding the blacksmith, so now I head to the sewer.

-Undead fish that crawls up the waterfall is a bit annoying, two times now I move too fast and am standing on where it will spawn, and so it just contact damages me before I notice it.

-First real boss, it feels kind of arbitrary that after fighting the science guy phase that then the attacks get way stronger/different. Maybe a power up animation or something, since the mech being a little brighter isn't immediately obvious. And the tells don't feel great, considering how different the attacks can be. Also, it's slightly aggravating how after the punch is done and it is still, if you walk into the boxing mitt you still get contact damage.

-Beat the boss after a few more tries, after getting the gist of it it wasn't too bad. Though I will say that it almost feels out of place, given how the enemies are so sparse before this point, and are just goombas you bash in with no trouble.

-I seem to have no more music... maybe from dying to the boss? I load my save after restarting the game, and I notice that I don't spawn with all my HP, which is odd since saving heals you(I saved my game after getting hit by the fish enemy).

-This running away section feels a bit tight, basically any mistake in a bubble jump means you will die.

-Got to the end, and it's a neat idea for a boss arena. However, I then died in 15 seconds and I don't want to replay the same running gauntlet every time just to be killed over and over.

It's a fairly fun demo, and polished in the visual sense, but it doesn't feel very special in the gameplay as of yet. Keep up the good work.

(+1)

Thanks for playing, and tysm for all the bug reports!

I wanted the game to be hard but I do think I'll rework the chasing segment.