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Thanks for the review, we appreciate the feedback and for actually playing it. This was our very first game jam so me and my teammates we're quite proud on the results. This event has been an interesting ride for us coming from no background in Gamedev let alone experience in using a game engine so everything has been very new to us, so we never really expected much on this game jam apart from making a game. We've found some insights during the development  and are looking forward to doing better on the next game jam. One of us may have found passion on this industry too.

As for post-jam updates, we'll see about that. I understand the problem with physics on the game, I'm actually the one who coded behind it, due to time constraints and lack of experience, I didn't know how to improve it and we decided to settle for this junky mess. With the mid-semester approaching by, we're uncertain for updates on this game, thus this may as well be last one.

There's nothing on the ending if you're wondering, it's simply just a simple credit scene. There's hardly any narrative in this game to look forward into.

For a first jam with no background, it’s impressive that you were able to make as much as you did. You definitely should be proud of what you achieved.

I definitely look forward to seeing future games you create! I understand not having the time for a post-jam update.

On the note of physics, in this case I’d probably let the player pick up the boxes somehow, to sidestep the physics a bit. Don’t feel bad about the physics though, they’re always a mess, I know from experience, especially with Unity.

Again, good job doing everything you did in just a week!