While the idea is alright, the pyhsics were questionable at best and neat game-breaking at worst. If the game is going to rely so heavily on physics that are this iffy, either the pyhsics need to be polished for this usecase, or the game needs to stop relying on physics.
I didn’t complete what I assume is the second last level because the double jumps outright didn’t work - because of the character’s physics, I have to assume. I wasn’t going to go through pushing those boxes around just to try again, so I stopped playing. I usually try to give a game a good chance and stay patient, but I just didn’t believe that trying again would actually get me to the end. A lot of what I was doing already didn’t feel intended, either.
It’s a shame to say I didn’t finish this game. I hope to maybe see a postjam update with a touch more polish now that it’s seem some more play. If there is, I’ll come back and hopefully see the end.