I would have loved to see the rest of the game the way you planned it in the cut scenes, because the acting and story were really cool. As for the game itself, I had no problems navigating. I agree with others that having a bit more audio and perhaps mechanics would have made the experience fuller but understand you weren't able to do everything you wanted. In regards to replacing the guard indicator beeps with vocal callouts, I would only do that with something that makes sense in-universe, IE the guards walking around and talking to each other so you can just hear where they are. Hearing them call out I'm to your right! Or something like that would probably get me out of the game more. Or you could just combine them with the beeps which I didn't find annoying.
Viewing post in Sense Breaker jam comments
Thank you for trying out the game! And I do plan on going back to at least finish the intended gameplay mechanics to make it a fuller experience and make updates based off the feedback. I do like the idea of using a combination of in-game sound scape with some sort of call out mechanic. Maybe agent sense breaker could have voice lines like "I sense an enemy northwest of my current location."
That way the callout still feels organic and helps give solid direction to the player.
Thanks again for the feedback!