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(+1)

I love this game! The concept is the most fun part, with genuine strategy, randomization, and tension. It's an easy game to replay.
I like the strange atmosphere, and the sound effects, while not perfect, really fit well. Using different steps for the distance markers, the bell, and the clicks to indicate how much of an item you have are great examples of using audio cues effectively.

The voice acting definitely added to the experience, making the character feel real, especially when she finds supplies in the houses.


I'd like to have eating and hiding sounds, and I'd like it if some volume normalization was done. For instance, the tutorial voice line for the monsters is quite loud, as well as the monster deaths them selves.

I also feel that the walk speed should be changed to a different key, as it often seems to conflict with action keys. I know that detracts from the 1 button concept a bit, but it's probably the easiest solution.

Bottom line, I think you did an excellent job, and you deserve to be in the top 10 at the least!

A good job done by everyone on the team. Thank you for your effort!

(+1)

Thanks for playing and for your kind and pointed comments. 

Sound level was normalized (and the monster tutorial line was changed after that) 

I agree that we needed a hiding sound both for the action itself and for being hidden (something like a heartbeat, maybe, to remdind you that you're in a hiding/shooting mode)

Expanding this concept will be my main project from now on (after I finish a quick redo of SLIDER). I have two possible paths and I may just split it and do both (an endless runner and a turn based "card" game). Either/both will move away from the one-button control scheme. Stay tuned!