Ok! Nice. I rushed through it all and managed to win on the first try.
I really enjoyed the story! Some of the dialogue was sort of childish, though that is perfectly ok since the dev team is more likely young. So nice job on that regard. The NPCs were definitely charming and unique.
The issue I have with games like these, combining a cycle with a long timer, is that failure feels too punishing, in that repeating a lot of the game seems rather obnoxious. Talking with the same NPCs, solving the same puzzles, etc. Luckily I managed to beat it in my first attempt, so I didn't actually see what happens if you fail, but I'm guessing it was a complete restart. The other reason is that a narrative game can't be properly enjoyed if the timer keeps ticking down even during dialogue. In the end, I ended up rushing through conversations and had the "Run" key held down the whole time.
For most of the scenarios the difficulty was impressively balanced and you knew where to go, the only exception being the fact that you need to visit the inn before getting access to the chicken village.
In general, very nice job! Perhaps most of these issues are my personal tastes, but for everything else, very good work.
EDIT: Almost forgot. I'm not sure how my "infamy score" affected the game in the end. I just made sure to speak with everyone before the bosses.