the soundtrack and graphics are fantastic, although i think maybe the player's attack/jump recovery could be sped up a little and the enemies (at least initially) move a tad slower as i found it a bit too tricky to react to everything, but this is still a really cool game!
Thank you very much! The attack and jump recovery time is set to last a few moments so the player doesn't spam those actions, however, if you land a hit, the there's no recovery time and the player can perform another action immediately, although I do see how that design choice can make the gameplay feel less agile. Thank you so much for your feedback, they'll be a huge help for the DX version of the game if I end up making one!