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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

too much side quests and why doing them

A topic by betatesterFP created Mar 08, 2025 Views: 325
Viewing posts 1 to 1

I know that it's not the final version of the game but here's my 2 cents

On this version of the game game are generated every day, you just have to forget impossible ones or those that you don't want to fullfill and all is good, you will get new ones after a night. I liked the old version more where quests were generated everu week (and where you can choose the difficulty

If you have rare quest you aim to solve them, if you have too many you let them rot.

One of the big guild points sink is the hirelings improvement I never use hirelings. I think nobody will use hirelings. Maybe if hirelings could be used as teacher to increase factors the same way as slaves they can be useful but it's not the case I think maybe we should strip slaves from this power and give it to hirelings as teachers. Slaves can be sold or used for quest completion -even if I will never sell one of my raised slaves); I solve slave quest with the ones available on the market or forget impossible slave quests (any quest with more than 2 slaves is seldom profitable).

As a side note Servant guild should benefit from other useful items to buy with guild points Why not outfits, sex toys or lingerie or collars.