Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Firstly, I think you're doing a great job. I'm not a programmer myself, although I managed to modify the nonvolatile library to support 2kB instead of 1kB of EEPROM memory, but I wouldn't be able to do anything with such a game, and I think it would be great if it was even of lower quality, but could be run on a regular CD32, maybe someday you'll have the time and desire to do it, I'd be grateful. I think there are many users like me who don't want to expand their CD32 to resemble the A1200, the only thing I did was to construct a simple 8MB Fast RAM module for my CD32. As for the ISO size, I found discs on which this game fits, but the transfer from the CD reader, which in CD32 has only x2 speed, is actually too low and the game stutters, even when I increased such parameters as Data Cache, File Lock, File Handle during ISO compilation, of course it helped only for a very short time. Best regards and I secretly hope that one day you will make a version of this game for a plain CD32 :)