I really like the concept! It could definitely be expanded into a full game.
The characters have a charming and unique design. I wasn’t expecting them to get undressed when reaching 0 HP—nice surprise! And you even made different animations for every clothed and naked character with every object, which is a great touch (I know this is mentioned in the "Hint" section of the game page, but I waited until I got stuck before reading it)
The music is catchy, perfect for a game where it will loop for a while.
The intro level explains just enough to get started without over-explaining every mechanic (like how to break vases). I got stuck pretty early because of this, but I actually had a lot of fun experimenting with the tools at my disposal and figuring things out for myself. Once I understood how everything interacted, the gameplay became really enjoyable.
I think the UI could use some improvements:
- Showing potion effects before using them could help beginners. For example, I knew that one potion could heal characters nearby, but I wasn’t sure which one. In that case, trial and error wasn’t ideal because I had already set up my characters positions but didn’t know wich potion to use.
- A button to restart the room without rerolling it could be useful for situations where we had a good layout but made a mistake.
- Since the restart button is close to the others, a confirmation prompt would be nice—I misclicked it more times than I’m willing to admit 😅
Unrelated to this, but I saw that you also made pixel art games, which is a style I really like. I’ll check them out once the rating period is over!
Edit: Sorry for the wall of text, I didn’t realize how much I wrote...