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(1 edit) (+1)

I really like the concept! It could definitely be expanded into a full game.

The characters have a charming and unique design. I wasn’t expecting them to get undressed when reaching 0 HP—nice surprise! And you even made different animations for every clothed and naked character with every object, which is a great touch (I know this is mentioned in the "Hint" section of the game page, but I waited until I got stuck before reading it)
The music is catchy, perfect for a game where it will loop for a while.

The intro level explains just enough to get started without over-explaining every mechanic (like how to break vases). I got stuck pretty early because of this, but I actually had a lot of fun experimenting with the tools at my disposal and figuring things out for myself. Once I understood how everything interacted, the gameplay became really enjoyable.

I think the UI could use some improvements:

  • Showing potion effects before using them could help beginners. For example, I knew that one potion could heal characters nearby, but I wasn’t sure which one. In that case, trial and error wasn’t ideal because I had already set up my characters positions but didn’t know wich potion to use.
  • A button to restart the room without rerolling it could be useful for situations where we had a good layout but made a mistake.
  • Since the restart button is close to the others, a confirmation prompt would be nice—I misclicked it more times than I’m willing to admit 😅

Unrelated to this, but I saw that you also made pixel art games, which is a style I really like. I’ll check them out once the rating period is over!

Edit: Sorry for the wall of text, I didn’t realize how much I wrote...

Thank you, I'm very happy that you enjoyed it! 

I currently showing info text about powers after you use them because that was easier to set up on a small time budget, but I definitely want to do that on mouseover in the future. 

I don't think that a button to reset without rerolling is something that's easy to make, but I also don't intend to keep the restart button. The game is meant to have limited turns and optional objectives that give experience towards unlocking more powers. In the future there won't be a need to reroll or restart the levels, you'll just complete as many objectives as you can before the turns run out. I simplified my concept into a series of puzzles for the game Jam and added the reset button as an emergency rescue option.

I'm glad to hear that you are interested in my other games! I hope you will like them, pixel art is a style that I really enjoy working with.