Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Thank you hiddenone. Mechanic wise, I think my choice to keep the maps somewhat small affected the gameplay. The player just doesn't have enough wiggle room on any of the maps.  At the beginning, I knew I wanted to do a push-puzzle game, and Harold getting a job.

About that time, I had to fuss at my son to take out the trash... Harold soon found himself a new job.