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Phenomenal voice acting, the writing was super fun and campy, and the music added a lot to the atmosphere. The sound design during gameplay served its purpose, even if it wasn't as polished as the rest.

I would have liked a way to hear the tutorial again during gameplay, to refresh my memory about the different sounds. Although I turned out not to need it, because the positional audio was intuitive enough.

One minor issue is when I pressed Start / Escape, I just got the voice saying  "No", without indicating what the question was. But I guessed from context it was asking if I wanted to quit.

My only real critique is that I'd like more depth to the gameplay, beyond just a labyrinth. More ways to interact with the environment, like unlocking doors, creating distractions, or using over-the-top spy-fi gadgets.

I hope you keep working on the game and finish the remaining missions! Despite the simple gameplay, I really enjoyed the game because of the style and personality.

This is incredible feedback! Thanks for playing through and writing out such a detailed review. I would love to polish this experience up (been tinkering around a bit with the feedback I have been receiving and the positives I noticed from other entries. The funny thing about the pause screen was we had the line "quit game" voiced and in the game project, just forgot to attach it to the UI when pausing *facepalm*