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Hey, I wanted to come in with a Question, During one of the rules sections it mentions that a good bit of advice for players wanting to survive in the Mercenary Mindset, is Strength in numbers, With a Suggestion for Narrators using Allied NPCs to help in Fights.

But... At least in my scouring, I dont believe ive found any rules in the system for how Allied NPCs would contribute to a fight, Wether they be Trait-Goons or Trait-Minions or Narrator-Fodder.

So are there any suggestions as how to run something like the Trait-Goons (Or "Recruits") or a band of Rebels or Mercs persuaded to help FIST in a Firefight controlled by the Narrator?

(+1)

This could definitely stand to be expanded on (we're planning on it in SUPPLY DROP), but how we've run it without specific rules is pretty much treating the allied NPC as an extension of the PCs, letting them land a shot when someone rolls a success, letting them add a +1 to player rolls using the optional rule for advantage and assistance, etc.

Oh! Okay, Thats interesting, So kinda like how enemies get a surge, Like tossing a grenade when Players Complicate, When Players Succeed their Allies should get a surge against the enemies? 

Thats... A nice way to run it, Keeps the spotlight on the players, but keeps the allies useful, Pair that with letting people give them orders as the "theme" of an attack action where they use that NPCs weapon instead of their own, And i can see how that'd work out to be quite fluid!

Besides the NPC Allies also being an extra pool of HP to drain from.