I did manage to add a load of items, some basic crafting, and spells, as they're familiar territory for me. Used tile based lighting to give it some atmosphere too. And threw in a simple log scene from a tutorial. Enemies have been frustrating though. My first enemy was straight forward enough. Second one was nice and easy, despite being very different. Third one was a real pain!
Still haven't moved to the crucial steps of adding chase and return to patrol states. They'll be quite different from their real time counterparts. Unfortunately, almost all the articles and videos on this topic are for real time. Don't they know how awesome Roguelikes are by now? I've checked out ThiefRL 2 and will probably try something similar, but with more cool items and spells.
More atmospheric with some lighting: