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I don't play a ton of RTS games, so I really appreciate the tutorials, otherwise the main campaign would have totally kicked my butt 😅 - they were useful to get a feel of the game and try different areas out. 

I tried it out with NVDA on, and my sense (as a sighted user) was that there was a lot going on and to keep up with , and I don't know that I would have been very successful had I not been looking at the screen (but that might be a biased take).

I agree with other comments that it was very chatty when on a structure, and saying just the updates may have been useful. Alternatively, having more distinct sound effects, and dedicated hotkeys to get the current health / units / threat / etc could have been useful.

Overall, there was definitely a lot of great stuff here, and the game itself was really enjoyable. Admittedly I'm always worried about building real-time experiences (instead of turn based ones), but seeing this honestly makes me inspired to try my hand at it, and see what else could be done in this space.

Yeah I've gotten some great feedback on how to make it less overwhelming! I added ability to slow down stop time to offset it, and explains things more in the tutorial.