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(+1)

Ah, nice. Hope to see how the changes towards Eyeball-Delinquents will affect speeding through the game. I did feel some of the placements were a little rude such as some of them waiting  in spots where platforming is extremely tight.

(+2)

I didn't want to stray too far from the original and kinda liked the idea of still being able to get a little overwhelmed by them if you don't watch out, so the changes aren't tooo huge but I hope it did at least something xD
If you're speeding through the game you can try to deliberately bounce off of almost all of them, using them for a speedboost that chains into shaking them off almost immediately! Also if one is in the way you can still barrel your way through by mashing glide right after the impact. If you time it right, it almost completely nullifies the impact.