Broooooo. What an incredible submission!!!
The visuals & narrative bits are SO well done, and I loved the different "tasks"! It honestly feels like a fully-fledged game, nearly ready to be shipped, haha (pun unintended).
I do have one issue with it - it might just be my personal taste, but I felt like running around the place figuring out the layout and the room positions and stuff was a little.. eh?
I was thinking it could be nice if you had flashing red lights leading you towards the rooms that have faulty mechanisms in them - but Idk, it might make the game too easy? I feel like most of the challenge comes from map knowledge, as of now.
Another thing that confused me a bit was how the interactable objects all always look the same, with that green rectangle icon on them - I was expecting there to be a separate indicator for when the object is actually interactable (which would mean I don't have to walk up to it and spam the E key like a maniac - a single glance would be enough, haha).
Anyways - insanely impressive work, guys! Keep it up! :D