Hi! Yes, we understand that the previous system was simpler—all you had to do was grind to max out the power of fire magic, and after that, all battles could be completed with a single click. This made the entire travel gameplay meaningless and turned balancing enemy strength into a complete headache.
The current roguelike system is designed to address these issues. Now, each journey is self-contained, which allows us to properly balance enemies and avoid simply inflating numbers for new foes.