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(1 edit)

Thank you for playing! Lee has 310 talksprites and Angel has 470. The naming sequence goes [Character name][Outfit number][Pose letter][Expression number].

They each tend to fidget in a specific order. So Angel might go A1a1, A1b4, A1c6, A1d3, and so forth. I stopped pretty often to make a new expression if I couldn't find a preexisting one that fit the dialogue. Like you said, it took a while.

There's a link to the talksprites here if you are interested.

Thanks for your reply! I have a similar work process where I like to read my script and make new expressions as I go. I just find it difficult to manage for much less dialogue than Clinical Trial so I wanted to pick your brain about it. I noticed while stalking your twitter replies that some sprites also remained unused by mistake— the same thing happens to me. It’s tough to remember to use them all. I don’t think anyone would mind you retroactively going back and putting them in where they were meant to go.