Demo updated! Typos pointed out by Malandy have been corrected. I’ve also revised a number of chests in regards to manipulation of ECN. The intent is to use visual cues to inform the player as to how a chest might interact with ECN, outside of standard event encounter cancellation. The precise balance and frequency of such chests are still in consideration.
Interesting! Probably just bad location that the first possible chest is right when it would also cancel an encounter, making opening that chest basically cost 7 ECN instead of just 5.
Okay, only found a few typos because I was checking runes because I wanted to get put Blind as an Active rune for more damage again lol. Forgot what Passive Runes mean lol
Sourge Rune > Scourge Rune
Tourture Rune > Torture Rune
Freezing and Dust Runes: air > wind [?]
Encompassing Rune: enchanment > enchantment
Status passives: techinques > techniques
Seeker Rune: encouters > encounters