Stardew Valley with a dark undertone, which I liked! The trial and error part of figuring out recipes made me feel like I didn't have much agency. Would love clues or hints hidden in the level or something so I could feel like I solved a problem without using brute force. I think this is a solid start though!
Viewing post in Billy Wonder's Candy Factory jam comments
I'm glad you liked the artstyle, it was indeed inspired by Stardew :)
I agree that the trial and error aspect feels very punishing, it was originally supposed to be different and make the player feel somewhat rewarded when they failed, because each fail was supposed to be a unique outcome. I had to cut that out because of time constraints though, so I just used an explosion as a universal fail instead. Adding hints would make the current gameplay loop a lot more fair, which makes me regret that I haven't added any.
Thanks for the feedback and for playing my game!